
It's worthwhile to be fairly aggressive early on during the campaign, taking on the Skaven and Skeggi but ignoring or getting diplomatic with the Empire to the south.Īfter taking the Monolith of Fallen Gods, its probably time to get a new Lord and start building up a secondary set of armies so you can tackle problems on different areas of the map at the same time.Įither of the Lizardmen legendary lords have access to four powerful rites that are costly but offer big bonuses. Starting the Geomantic Web Warhammer II Lizardmen Campaign Strategy If you are regularly adding to and upgrading the Web, you will frequently be flush with gold and bonuses that will keep you one step ahead of the other factions. Don't forget to build Geomantic Markers and Lodestones on cities that aren't connected to the Web as well.Īlways make sure there's space in capitals for Geomantic structures and upgrades. To improve the Web to its highest strength, you need to keep nodes connected to cities of equal Geomantic strength and keep up your relationship with neighboring settlements. The various Alignments on the Web give you drastic bonuses if you pump them up to tier five. The Web is incredibly useful - so you should always conquer an area with a Web node whenever you can, and upgrade it like crazy. No matter which Lord you choose, the big advantage to the Lizardmen is the Geomantic Web that connects cities in your provinces by magical forces. Picking Lord Mazdamundi The Geomantic Web His many long range spells more than make up for that, however. On the other hand, Mazdamundi has many advantages for the new player because he allows access to an additional Slaan Mage-Priest and offers reduced Rite costs - but he's also terrible at diplomacy. Kroq-Gar begins at a different point of the map and has a slightly harder starting difficulty in the campaign. Which Lord is best for your Lizardmen army? It depends on what you want out of your campaign. You have two legendary Lord options right off the bat: Mazdamundi, the spell-casting Slaan, or Kroq-Gar, a saurus oldblood general who is focused on direct melee combat and bonuses to nearby units. The Best Lizardmen Lord for Your Total War: Warhammer 2 Campaign

Simply playing the game, let alone getting close to winning, can be a daunting task for a newbie - which is why we've put together this Total War: Warhammer 2 Lizardmen faction guide.īelow we cover everything you need to know to exterminate those treacherous warm bloods who just can't ever leave well enough alone and stop mucking about with the forces of Chaos.
